Reshade Ray Tracing Shader Rtgi 0.33 Exclusive Jun 2026
For the best results, . RTGI is vastly superior in quality and realism. Disabling AO prevents visual doubling and saves extra performance for the ray tracing.
ReShade must have access to the game’s depth map. Games with mandatory anti-aliasing (like MSAA) or active multiplayer anti-cheat software may block depth access.
Unlike a basic photo filter, RTGI 0.33 gives you deep control over the lighting physics. Users can adjust the "Number of Rays" (quality vs. performance), ray length, and intensity of specular and diffuse light. Reshade Ray Tracing shader RTGI 0.33
Copy qquint_rtgi.fx into your game directory under reshade-shaders\Shaders .
A: Possibly, but at 15 FPS. You need a dedicated GPU with at least 4GB of VRAM. For the best results,
To optimize RTGI for your system, focus on the following sliders in the RTGI effect menu:
is the specific build of a shader written by developer Pascal "Marty McFly" Gilcher. Unlike the official "Reshade 5.0" raytracing demo, RTGI 0.33 uses ReSTAR DI (Stochastic Ray Traced Ambient Reflection with Directional Incidence). In layman's terms: It screenspaces a limited number of ray samples per pixel to simulate how light bounces. ReShade must have access to the game’s depth map
Marty McFly has since moved on to (currently in Patreon beta) which uses "ReSTIR GI" — similar to what NVIDIA uses in its developer SDKs. Furthermore, Reshade 6.0 now includes a native "Depth3D+" system that conflicts with older RTGI builds.
, is a major update that introduced significant features like motion vectors
By injecting real-time ray-traced shadows and light bounces, RTGI 0.33 adds "depth" to flat scenes. For example, in a game like GTA V , light hitting a bright red floor will subtly bounce a red tint onto the surrounding walls and ceiling, a phenomenon known as "color bleeding". Installation & Setup Guide